Trying to climb up a tower of cardboard boxes, for example, is extremely precarious, and while the minefields of banana skins or puddles of water lead to slipping and sliding around the level in a hilarious mess of flailing limbs, it makes some sections overly difficult. This takes away the carefree lunacy and requires patience to get it right. While the game is going to be sold on the humour of flailing around a room and creating as much carnage as possible, the controls have enough nuance and precision in them for you to be able to carefully pick your way along a thin platform, climb a stepladder and more. The first level’s wedding day is quite straight forward, but then you’ll have to manhandle a lawnmower, perform a surprisingly tricky shopping trip and visit the aquarium, a place where a free octopus most certainly won’t want to be for long. How much you can enjoy this game is so very closely linked to how well you get on with these controls. Better yet, it automatically switches between arm and leg control for much more fluid and seamless controls. I found this to provide a far superior and more natural experience, with the two analogue sticks allowing you to move the arm both horizontally and vertically at the same time, and then lifting legs via the two triggers and pushing the sticks in the direction you want to go. One thing that helps a lot is that the PC release also has support for all manner of controllers, including the DualShock 4. It’s fairly simple, but tricky to master. ![]() You can then toggle to controlling his legs and push them around while lifting with left and right clicks respectively. ![]() You can then grab onto things with a left click, which won’t let go until you click again. With mouse and keyboard, almost everything relies on the mouse, switching between movements on a flat horizontal plane and a vertical one by holding down the right mouse button. ![]() The wedding day level, which was used regularly for public showings and previews, does an excellent job of introducing you to the control scheme, which is the core pillar of the gameplay.
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